Interactive Isometric City

Projection + Ipad Interactive

This project focuses on sustainable systems within branded properties, using interactivity to motivate viewers to explore various sustainable practices.

To achieve this, I transformed different sustainability systems into collectible badges (achievements) and implemented a collection mechanism to encourage visitors to complete and gather all the badges.

Interactive Idea Art Direction Game Experience, UI Design Motion Graphic 3D Production

Role

Brand

Linkreit, Hong Kong

Interactive Isometric City

Projection + Ipad Interactive

This project focuses on sustainable systems within branded properties, using interactivity to motivate viewers to explore various sustainable practices.

To achieve this, I transformed different sustainability systems into collectible badges (achievements) and implemented a collection mechanism to encourage visitors to complete and gather all the badges.

Role 
  • Interactive Experience - The client wanted visitors to have the opportunity to explore their sustainable systems multiple times. To meet this request, I crafted a collection-style game where visitors aim to gather all the permanence icons.

  • Art Direction - To enhance the experience, I present an art direction closely a gaming style. This involved designing an isometric map and badges, each property designed by its physical building.

  • Design Assets & Production - designed all 12 Buildings from physical one, 12 3D Animations on the Hong Kong map with realistic ocean simulator, 12 collectible badges to present unique sustainable system.

AGENCY : DON’T BELIEVE IN STYLE

EC MMXXII